State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · January 2024

Top 5 Gacha Games Performance in Ecuador for Q4 2023

Explore the performance of the top 5 Gacha games on a unified platform in Ecuador during Q4 2023, including trends in downloads, revenue, and weekly active users.

Top 5 Gacha Games Performance in Ecuador for Q4 2023

In the fourth quarter of 2023, the top 5 Gacha games on a unified platform in Ecuador showed varied performance across downloads, revenue, and weekly active users. Here, we provide a detailed overview of how these games fared.

eFootball™ 2024 from KONAMI exhibited a significant increase in both downloads and weekly active users. Downloads peaked at approximately 9.1K in late October, with a strong resurgence to 8.3K in the final week of December. Revenue trends for this game were also notable, starting at around $3.8K in late September and reaching nearly $5K by the end of December. Weekly active users consistently rose from 167K in late September to almost 200K by the end of the quarter.

Genshin Impact by COGNOSPHERE PTE. LTD. saw fluctuating downloads, starting at 3.4K in late September, dipping mid-quarter, and then rising to 2.96K by the end of December. Revenue experienced a peak of $3.5K in early November but generally remained below $2.6K for most of the quarter. The game's weekly active users showed a stable trend, maintaining around 39K to 45K throughout the quarter.

Dragon City - Breed & Battle! from Socialpoint showed a steady performance in terms of downloads and weekly active users. Downloads hovered around 3.8K at the start and ended the quarter at a similar level. Revenue peaked at $2.7K in the final week of December, showing a general upward trend. Weekly active users remained stable, ranging from 118K to 126K throughout the quarter.

Rise of Kingdoms by Lilith Games experienced a decline in both downloads and weekly active users. Downloads saw a high of 2.2K in late October but dropped to 466 by the end of December. Revenue fluctuated, peaking at $2.2K in the last week of December. Weekly active users started at 11.8K in late September but decreased to 9.1K by the end of the quarter.

Marvel Contest of Champions from Kabam Games, Inc. showed an interesting pattern. Downloads spiked in mid-November at 3.3K and then declined to 1.6K by the end of December. Revenue saw a significant peak of $3.6K in late November and another of $3.5K in mid-December. The game's weekly active users increased from 4.9K in late September to 6.3K by the end of December.

For more in-depth insights and detailed data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2024